Sunday, 19 November 2017

UXD

UXD Seminar

Google and apple both have a lot of open resources you can download to be able to integrate actual guidelines and themes into your design. There is open information that is suggested to app developers to use when considering the creation and development of their work for the different platforms.


Google have a lot of information on ‘Material Design’ which is their super flat approach to design. design.google, a lot of the resources are online, as design has got over using books to suggest what to do with design on screen.


UX refers to user experience.

A ux designer is someone who is constantly asking a lot of questions, as it is the answer to these questions that shape the design. The clients needs need to be taken into consideration, as-well as the users needs, you can not have a product that everyone loves; but the client will not use.  It is quickly becoming its own distinct practice with its own area within the industry.It is quickly becoming its own distinct practice with its own area within the industry.

HCI – human computer interaction: the ways that people interact with digital systems.
Usability – refers to the ease and efficiency by which a user operates a system. Interaction design is, then, the organisation and construction of the interactive elements.

UX - refers directly to the ways the user/customer/operator expiriences using the product/system/interface on their own terms.

UXD - User experience designs are the informed manipulation and development of the factors that influence the users experience.

Therefore, UXD precedes visual design. UXD informs visual interface design. UX designers will set ut the criteria by which the designer will operate.

Analyse: business research/ user research/ data analysis and conceptualisation... Iterate
Design: Creating concepts/ interaction behaviours/ look and feel... Iterate
Evaluate: Verifying and refining... Iterate

User research:
UX designers commit to a lot of user research. user research seeks to gain a better understanding of the needs of the users. 
Focus groups
Interviews
Observations
Identifying and conceptualising user roles, user needs, task flows, etc.

Techniques:


1. Personas 
Exactly what characteristics are included in personas varies depending on the project.

However, they should:
  • Reflect data found in user research
  • Focus on the present
  • Be realistic not idealistic
  • Describe a challenging target user
  • Provide insight to the users’ content, behaviours, attitudes, needs, challenges/pain points, goals and motivations.

2. Task flows / user flows


Works flows visualise (flow charts) the stages involved in completing certain tasks (task flow) or the journey a user takes through the system (user flow).

Flow Chart 


3. Wireframes
Wireframes are the first step towards putting all the user research, personas, workflows, etc. into a visual format.
The aim of a wireframe is to experiment and test hierarchies and informed layout strategies. UX designers will always refer back... 

Wireframes





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